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Wednesday, April 26 • 10:55am - 11:15am
Chess Wars

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In this work we continue development of Chess Wars, a game created by Ashley Dodson, Chance Cooper, and Michael Scott. Our base idea originated from a Chess/Shogi-like turn based game with fantasy elements and we developed it in JavaFX entirely from the ground up. We developed the game as a team for a Fall 2016 Software Engineering class project. Currently the game models both a simple environment and a structure for defining pieces. Our development of Chess Wars abandoned JavaFX and now uses the Unreal Engine 4 which offers our developers a more sophisticated tool for game development. Shifting to the Unreal Engine 4 allows our developers to use the engine’s built-in functionality to handle interactions between pieces and incorporate the fantasy elements in Chess Wars that distinguish our game from other similar turn-based chess-like games. The use of Unreal Engine 4 also facilitates our focus on specific tasks within the project to promote development in an organized manner. For example, using Unreal Engine 4 creates distinct roles for developers to fill such as 3d modeler, rigger, animator, level designer, and programmer. Using Unreal Engine 4, we create a unique, turn based, board game that will capture the imaginations of gamers of all ages.

Wednesday April 26, 2017 10:55am - 11:15am
125 Rhoades-Robinson Hall

Attendees (3)