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Wednesday, April 26 • 1:40pm - 2:00pm
2D Tile Mapping Made Easy: Bitwise Tile Mapper

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When developing 2D games, creating visually appealing terrain, tile edges, and transitions can be a genuine struggle for many indie game developers. One of the most effective solutions is the bitwise tile-mapping method which creates intuitive code for neighbor-aware tile mapping. However, generating the images needed for this method still remains a genuine challenge for many developers. At the moment, there exists no such tool to independently streamline this aspect of the process. There are some all-in-one development environments that handle this issue, but attempting to use these tools for this purpose alone while developing outside these environments is cumbersome and unintuitive. Tile Mapper is a versatile and intuitive program that assists in the creation of tile-sets and transitions utilizing the bitwise tile-mapping method. It can be used by independent developers making 2D games that would utilize such tile-sets, and it is especially useful to those participating in game jams where both time and budget are extremely limited. This application allows the user to create or import all images needed for a full tile-set and compile them in a format that can be easily imported into a game utilizing the bitwise tile mapping method.


Wednesday April 26, 2017 1:40pm - 2:00pm
125 Rhoades-Robinson Hall

Attendees (3)